Some may still think of video games as childish diversions, but gaming and related technologies are major drivers of the world economy and helped bring about the AI revolution.
France has a GDP of US$3 trillion and is one of the most technologically advanced nations in the world, with one of the lowest emission rates of CO2 per unit of electricity produced due to its mastery of nuclear power.
In the context of a nation that exports fighter jets to India, it was both surprising and refreshing to read the following headline published in Gamerant.com in an article written by M.Zafar:
“French President Emmanuel Macron publicly praised Clair Obscur: Expedition 33 for its strong launch, noting it as a big achievement for France’s growing video game industry. Developed by Montpellier’s Sandfall Interactive, Clair Obscur: Expedition 33 marks the studio’s first project and quickly caught attention for blending turn-based mechanics with a highly unique, artistic style.”
The president of France took note of a successful video game that was launched for PC, PS5 and Xbox because he knows the massive economic and cultural impact that video games have.
Video game technology is also the basis of most virtual reality and “Metaverse” technology, as the same Unity and Unreal game engines are used to create 3-D worlds. Nvidia’s pursuit of video gaming processing power is what helped to birth the modern AI revolution which then led Nvidia to reach the status of the most valuable company in the world in 2024, when its stock valuation reached US$3.34 trillion. For context, Nvidia was worth more than France’s GDP.
Chatgpt’s data centres run on Nvidia GPUs that have been fine-tuned for AI workloads. However, the first modern breakthroughs in neural networks used off-the-shelf Nvidia GPUs meant for gaming back in 2012.
https://www.statista.com provided the following data and projections on the value of the video game market:
“Revenue in the Games market worldwide is projected to reach US$522.46bn in 2025. Revenue is expected to exhibit an annual growth rate (CAGR 2025-2029) of 7.25%, leading to a projected market volume of US$691.31bn by 2029.”
How much of this 522.46 billion USD market is T&T tapping into? While I am a huge advocate for agriculture, the global cocoa market is worth only 26.70 billion, according to market research analysts. Software companies should also receive incentives alongside agricultural initiatives.
I asked Manuel Henderson-Brown, a local digital creator and gaming aficionado, to speak on the need for video game studios in T&T.
“The content creation, video game and intellectual property industries are imperative and quintessential for economic and social growth. This goes beyond corporate/government assistance, and people need to empower themselves.
“Animators can’t work for companies who’ll be putting all their work in an NDA and getting a pittance for their contribution that nobody will know and see. We need content that ACTUALLY can be consumed by the market. At this point, Jamaica is currently the culture bomb in the US/UK/EU, whereas the remaining Caribbean countries are just considered little Jamaicas with different flags.
“Trinidad culture/identity isn’t as prevalent in the online market, and our strongest penetration has to be done by the expenditure of the tourism industry, the foodies (which isn’t penetrating international markets). The monetary gain from online remote development and working with foreign companies or as a standalone is paramount for growth in Trinidad. The monetary gain from online remote development and working with foreign companies or as an independent contractor is paramount for growth in Trinidad.”
I also spoke with the creative director and brand specialist at GNC Labs, Kairon Newton.
“Trinidad can’t diversify with talk shops and recycled policies. The $500 billion video game industry is one of the fastest-growing sectors globally, yet we treat it like a hobby. Meanwhile, our most creative youth either migrate or wither. We have the stories, the talent and the culture—what we lack is vision. Game development isn’t child’s play—it’s digital oil. Studios can be export engines, job creators and cultural powerhouses. If we keep ignoring this space, we’re not just missing an opportunity—we’re actively choosing irrelevance in the new global economy. It is about time that Trinidad plays to win.”
I urge the new Government to partner with the handful of software companies and digital creators in T&T to provide tax incentives for software development in general, and gaming specifically. A popular video game set in T&T has the potential to promote our culture, art and music on the world stage and bring in revenue and much-needed foreign exchange.
Even if the local industry is not ready to launch a high-profile game, they can bid on contracts to do work for major game studios worldwide and learn from the experience of working on big-budget games. Software development and game design should be considered as part of any economic plan for the diversification of T&T’s economy.