In order for sports to continue to exist, there must be two things: people who practice it and enthusiasts who follow it.
Teams and Associations, therefore, have every interest in stimulating the engagement of fans, creating a sense of belonging and loyalty to strengthen the relationship with fans/customers/stakeholders and obtain a concrete return from a long-term business perspective.
In recent years we have witnessed a great change in the relationship between society and fans. New technologies for the use of sporting events have become increasingly important, and the recent pandemic years have given a further boost to this phenomenon.
Blockchain technology has seen remarkable development in recent years. From the first dubious approaches, today the public and businesses have learned to know and appreciate it. The uses of this technology are growing, and its potential is not yet fully expressed.
In the sports field, the use of blockchain for public engagement is linked to a sub-branch of this technology: NFTs. These are digital "objects" that - purchased on the blockchain - are unique and therefore not copyable. For this reason, they are sold by companies as collectables, stimulating the involvement of fans.
Take the case of the NBA Top Shot. This passionate initiative is based on a blockchain platform, where users can buy, sell, and exchange “moments”, or NFTs in the form of official video highlights of the best NBA games.
NFTs are now gaining popularity in football. NFT stands for "non-fungible token", which means a unique digital collectable that is tracked on a blockchain to prove its one-of-a-kind authenticity.
One can think of NFTs as similar to real-life collectables like trading cards or vinyl records in that they each have their own qualities. They cannot be replaced by the exact same specimen - or in the case of NFTs, the exact same underlying data - thus making them "non-fungible".
For the already wealthy, buying NFTs seems to be a straightforward and successful investment, especially if they are also exceedingly popular. Footballers can use their status and wealth to buy up NFTs and sell them at a higher place at a later date, a process known as "changing hands".
“In the old days, retired players used to open a pub or do after-dinner speaking. Now we see people like John Terry using his millionaire lifestyle to attract supporters into buying into NFTs with the unspoken promise that it will allow them to access the kind of lifestyle he has," says Martin Calladine, co-author of Fit and Proper People, a new book about how football clubs are owned.
Essentially, footballers are using their influence to get ahead in the NFT market, which is seen by many experts as an investment vehicle akin to other types of speculative trading such as the stock market.
The NFT market is already a lucrative one for those actively trading. A Kylian Mbappe card, for example, changed hands in December 2020 for about £47,000 (£65,000) on the platform Sorare.
While NFTs is yet to take off in Caribbean sport, cricket fans may be among the first to really experience it with the ICC ICC having announced a partnership last November with Faze to create exclusive digital collectables of the greatest moments from ICC events. Combining the ICC’s deep archive of historical cricket moments with cutting-edge technology on the Flow blockchain, this new experience means fans can collect NFTs of some of the most talked-about shots, catches, and wickets from ICC events.
The use of live content has been shifting for years towards the digital medium. 5G - once it has become widespread - will be the technology that will definitively transform the way we follow sport. 5G networks are spreading around the world, delivering speed, increased capacity and ultra-low latency.
In addition, 5G allows you to enrich the user experience with live interactive content. BBox - for example - develops engaging Augmented Reality (AR) content that fans can access via their smartphones, such as the ability to take photos with players, 360° stadium tours and infographics on player performance.
For today's fans, it's not enough to have the game in front of their eyes: they want analysis, statistics and additional information about the players and opponents of their favourite teams.
The use of new technologies allows the development of deep loyalty and fan engagement programs. As organizations in the industry manage to connect all points of a single fan's journey, they will be able to drive personalized connections and experiences that will increase the lifespan value of fans.
Virtual advertising within stadiums is, in fact, making giant strides, and promises to become a crucial element to allow brands and leagues to structure revenues in a more organized way, and to offer content more in line with their audience. Thanks to this technology, the physical spaces dedicated to sponsors and present in the stadiums with the side panels of the field, during the course of the games can be replaced by virtual video content, produced in real-time and customizable.
Sport and the relationship of societies with enthusiasts are changing. Offering new and engaging experiences is what will allow the sector to grow again and overcome the economic and image crisis that many realities have experienced in the last two years of the pandemic. Investing in new technologies, already used by its audience, and creating a relationship of respect and trust with fans are the tools available today to look to the future of sports.
Editor's Note
Shaun Fuentes is the head of TTFA Media. He was a FIFA Media Officer at the 2010 FIFA World Cup in South Africa and the 2013 FIFA U-20 World Cup in Turkey. The views expressed are solely his and not a representation of any organisation. shaunfuentes@yahoo.com
